Performative Avatars: Skeletal Meshes

Exploring skeletal meshes was a lot of fun. I’m still getting the hang of the Unreal workflow but the ability to start playing around with animations and simulated gravity immediately in a third person environment is amazing.

I added two different animations that I thought could work together. I imported the old man smoking a cigar from Mixamo and the “swing to land” animation. It almost looks like Spiderman swinging down to hit a villain. I’d love to create a trigger for the animations through the main character colliding with an object or something like that, so it’s not just a repeating cycle.

Things I want to keep exploring are changing the environment and customizing the world and controls more.

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