This week we learned how to use the sequencer in Unreal and create planes with media textures for displaying video in the world. I brought in my favorite character from Mixamo to do some dancing for a virtual audience. I wanted to build cathedral like walls using Quixel assets as well. I had some technical… Read more
It took a minute to get up and running with Colab but I’m enjoying seeing the code and understanding the process a bit better. I started with style transfers again in order to get familiar and it dawned on me that I should start experimenting with some Cyanotype prints that I’ve made. input style output… Read more
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